A 30-day exploration of map-making experiments, constraints, and visual iterations. Each artifact is a small test that builds toward stronger spatial storytelling habits.
Readability, novelty, technical constraint, narrative clarity. Each map must communicate one clear insight — no legend explanation required.
Timeline
Weekly cadence, 6-12 hours per piece. Tools stay constrained to TouchDesigner, D3, SQL, and vanilla JavaScript.
How my approach evolved
Started by optimizing for visual output alone. Later shifted to better problem framing: pattern first, emotional target second, rendering technique third.