Taking static visual references and investigating how they could behave through interaction, motion, sequencing, and code. The aim is to develop an interactive visual-design language—not to master any one tool.
A practice for translating visual ideas into behavior
Each entry starts with a static reference, isolates the quality that holds my attention, and asks what interaction can reveal, extend, or complicate.
What the series explores
Entries span frame-to-frame storytelling, kinetic editorial layouts, interactive typography, spatial transitions, image decomposition, and generative remixes. The reference is a departure point, not a style to reproduce.
How each entry works
Reference → What caught my attention → Interactive interpretation → Build → Result / learning. Keeping the rubric stable makes it easier to compare experiments across different visual systems and technical tools.
Why the toolkit stays open
p5.js, GSAP, Three.js, TouchDesigner, Canvas, SVG, and CSS are chosen according to the behavior under investigation. The throughline is the interaction language, not software mastery.
Current lines of inquiry
Sequence - how pacing turns a composition into a narrative.
Response - how input can become a meaningful visual gesture.
Transformation - how a visual system can change while retaining its identity.