This collection showcases my evolving experiments, short sprints, and multiple outputs in creative coding and interactive visual systems. I document my process and learnings along the way.
Each artifact is a snapshot of my learning journey, reflecting the intersection of technical execution and aesthetic quality.
Skills I'm building
Real-time generative visuals (GLSL, particle systems), spatial data storytelling (PostGIS, Mapbox, D3),
and audio-reactive installations. Focusing on the intersection of technical execution + aesthetic
quality.
Constraints
Weekly cadence, 6-12 hours per piece. Tools locked to TouchDesigner, D3, SQL, and vanilla JavaScript.
No frameworks unless needed for deployment. Everything must run in real-time or finish rendering under 30
seconds.
How my approach evolved
Started with pure output (make it look cool). Now asking better questions first: what's the data
pattern? What's the emotional target? This shifted work from decorative to investigative. Also learned to
version-control GLSL snippets like code.